; Harpoon
;
$Name:                                  Harpoon X
+Title:                                 XSTR("GTM-19X Harpoon", 3341)
+Description:
XSTR(
"Standard Issue
Fast Target Lock", 3342)
$end_multi_text
+Tech Title:				   XSTR("GTM-19X Harpoon", 3343)
+Tech Anim:					   Tech_Harpoon
+Tech Description:
XSTR(
"The GTM-19 Harpoon is the most sophisticated weapon in the GTVA arsenal. Not only is it the fastest aspect-seeking missile used by the fleet, but advanced fuzzy-logic circuitry enables it to gain lock faster than any other missile in its class. The missile's warhead is wrapped in a shell of ultra-dense depleted uranium, ensuring maximum penetration into the hull of its target before the warhead detonates.", 3344)
$end_multi_text
$Model File:							crossbow.pof
$Mass:									20.0
$Velocity:								350.0
$Fire Wait:								1.0
$Damage:								150													;; damage applied when within inner radius
$Blast Force:							65.0
$Inner Radius:							25.0                                       ;; radius at which damage is full (0 for impact only)
$Outer Radius:							45.0                                       ;; max radius for attenuated damage 
$Shockwave Speed:						0                                         ;; velocity of shockwave.  0 for none.
$Armor Factor:							1.5
$Shield Factor:							1.3
$Subsystem Factor:						1.0
$Lifetime:								5.5
$Energy Consumed:						0.0													;; Energy used when fired
$Cargo Size:							2.5													;; Amount of space taken up in weapon cargo
$Homing:								YES
	;; the following indented fields are only required when $Homing is YES
	+Type:								ASPECT												;; Legal: HEAT, ASPECT
	+Turn Time:							0.4
	+Min Lock Time:						1.0													;; Minimum lock time (in seconds)
	+Lock Pixels/Sec:					90                                        ;; Pixels moved per sec while locking
	+Catch-up Pixels/Sec:				150													;; Pixels moved per sec while catching up
	+Catch-up Penalty:					20														;; Extra pixels to move after catching up
$LaunchSnd:								91                                        ;; The sound it makes when fired
$ImpactSnd:								88                                        ;; The sound it makes when it hits something
$FlyBySnd:								-1
$Rearm Rate:							2.0													;; number of missiles/sec that are rearmed
$Flags:									( "player allowed")
$Trail:																			;; Trail cannot be set if Exhaust is set
	+Start Width:  						0.25                                      ;; Width of trail nearest missile
	+End Width:            				0.5                                       ;; Width of trail before it "evaporates"
	+Start Alpha:						1.0
	+End Alpha:							0.0
	+Max Life:             				0.7
	+Bitmap:							newmiss1										;; Bitmap used to draw trail
$Icon:									iconCrossbow
$Anim:									cross
$Impact Explosion:						ExpMissileHit1
$Impact Explosion Radius:				7.0
